forrest@0: (random seed from clock = 1179935353) forrest@0: N (visualize the landscape?) forrest@0: 7 (Number of levels) forrest@0: 8 (highest data category) forrest@0: y (supply external prob maps?) forrest@0: 3 (number of external prob maps) forrest@0: 0 (constrain which category?) forrest@0: clust.03.0 forrest@0: N (invert probabilities?) forrest@0: 8 (constrain which category?) forrest@0: elev.03 forrest@0: Y (invert probabilities?) forrest@0: 6 (constrain which category?) forrest@0: elev.03 forrest@0: N (invert probabilities?) forrest@0: 0.70 (value of H for level 1, category 1) forrest@0: 0.70 (value of H for level 2, category 1) forrest@0: 0.70 (value of H for level 3, category 1) forrest@0: 0.70 (value of H for level 4, category 1) forrest@0: 0.60 (value of H for level 5, category 1) forrest@0: 0.85 (value of H for level 6, category 1) forrest@0: 0.95 (value of H for level 7, category 1) forrest@0: 0.60 (value of H for level 1, category 2) forrest@0: 0.60 (value of H for level 2, category 2) forrest@0: 0.60 (value of H for level 3, category 2) forrest@0: 0.60 (value of H for level 4, category 2) forrest@0: 0.85 (value of H for level 5, category 2) forrest@0: 0.70 (value of H for level 6, category 2) forrest@0: 0.95 (value of H for level 7, category 2) forrest@0: 0.72 (value of H for level 1, category 3) forrest@0: 0.72 (value of H for level 2, category 3) forrest@0: 0.72 (value of H for level 3, category 3) forrest@0: 0.50 (value of H for level 4, category 3) forrest@0: 0.50 (value of H for level 5, category 3) forrest@0: 0.72 (value of H for level 6, category 3) forrest@0: 0.72 (value of H for level 7, category 3) forrest@0: 0.50 (value of H for level 1, category 4) forrest@0: 0.50 (value of H for level 2, category 4) forrest@0: 0.50 (value of H for level 3, category 4) forrest@0: 0.50 (value of H for level 4, category 4) forrest@0: 0.70 (value of H for level 5, category 4) forrest@0: 0.80 (value of H for level 6, category 4) forrest@0: 0.95 (value of H for level 7, category 4) forrest@0: 0.72 (value of H for level 1, category 5) forrest@0: 0.72 (value of H for level 2, category 5) forrest@0: 0.72 (value of H for level 3, category 5) forrest@0: 0.72 (value of H for level 4, category 5) forrest@0: 0.72 (value of H for level 5, category 5) forrest@0: 0.72 (value of H for level 6, category 5) forrest@0: 0.72 (value of H for level 7, category 5) forrest@0: 0.72 (value of H for level 1, category 7) forrest@0: 0.72 (value of H for level 2, category 7) forrest@0: 0.72 (value of H for level 3, category 7) forrest@0: 0.72 (value of H for level 4, category 7) forrest@0: 0.72 (value of H for level 5, category 7) forrest@0: 0.72 (value of H for level 6, category 7) forrest@0: 0.72 (value of H for level 7, category 7) forrest@0: .13400 (probability of habitat type 1) forrest@0: .01280 (probability of habitat type 2) forrest@0: .11000 (probability of habitat type 3) forrest@0: .05770 (probability of habitat type 4) forrest@0: .25500 (probability of habitat type 5) forrest@0: .26450 (probability of habitat type 6) forrest@0: .04660 (probability of habitat type 7) forrest@0: .11260 (probability of habitat type 8) forrest@0: n (generate GRASS input file?) forrest@0: y (xpm file of realized landscape?) forrest@0: n (xpm file of probability landscapes?) forrest@0: 0.000000 (threshold for detection (xlow)) forrest@0: n (wrap?) forrest@0: n (gradient?) forrest@0: 0.000000 (threshold for detection (xlow)) forrest@0: n (wrap?) forrest@0: n (gradient?) forrest@0: 0.000000 (threshold for detection (xlow)) forrest@0: n (wrap?) forrest@0: n (gradient?) forrest@0: 0.000000 (threshold for detection (xlow)) forrest@0: n (wrap?) forrest@0: n (gradient?) forrest@0: 0.000000 (threshold for detection (xlow)) forrest@0: n (wrap?) forrest@0: n (gradient?)