forrest@0: (random seed from clock = 1179935210) forrest@0: N (visualize the landscape?) forrest@0: 7 (Number of levels) forrest@0: 7 (highest data category) forrest@0: y (supply external prob maps?) forrest@0: 2 (number of external prob maps) forrest@0: 0 (constrain which category?) forrest@0: clust.04.0 forrest@0: N (invert probabilities?) forrest@0: 2 (constrain which category?) forrest@0: elev.04 forrest@0: Y (invert probabilities?) forrest@0: 0.72 (value of H for level 1, category 1) forrest@0: 0.72 (value of H for level 2, category 1) forrest@0: 0.72 (value of H for level 3, category 1) forrest@0: 0.72 (value of H for level 4, category 1) forrest@0: 0.72 (value of H for level 5, category 1) forrest@0: 0.72 (value of H for level 6, category 1) forrest@0: 0.72 (value of H for level 7, category 1) forrest@0: 0.72 (value of H for level 1, category 3) forrest@0: 0.72 (value of H for level 2, category 3) forrest@0: 0.72 (value of H for level 3, category 3) forrest@0: 0.72 (value of H for level 4, category 3) forrest@0: 0.72 (value of H for level 5, category 3) forrest@0: 0.72 (value of H for level 6, category 3) forrest@0: 0.72 (value of H for level 7, category 3) forrest@0: 0.72 (value of H for level 1, category 4) forrest@0: 0.72 (value of H for level 2, category 4) forrest@0: 0.72 (value of H for level 3, category 4) forrest@0: 0.72 (value of H for level 4, category 4) forrest@0: 0.72 (value of H for level 5, category 4) forrest@0: 0.72 (value of H for level 6, category 4) forrest@0: 0.72 (value of H for level 7, category 4) forrest@0: 0.72 (value of H for level 1, category 5) forrest@0: 0.72 (value of H for level 2, category 5) forrest@0: 0.72 (value of H for level 3, category 5) forrest@0: 0.72 (value of H for level 4, category 5) forrest@0: 0.50 (value of H for level 5, category 5) forrest@0: 0.72 (value of H for level 6, category 5) forrest@0: 0.72 (value of H for level 7, category 5) forrest@0: 0.30 (value of H for level 1, category 6) forrest@0: 0.30 (value of H for level 2, category 6) forrest@0: 0.30 (value of H for level 3, category 6) forrest@0: 0.10 (value of H for level 4, category 6) forrest@0: 0.20 (value of H for level 5, category 6) forrest@0: 0.70 (value of H for level 6, category 6) forrest@0: 0.90 (value of H for level 7, category 6) forrest@0: 0.92 (value of H for level 1, category 7) forrest@0: 0.92 (value of H for level 2, category 7) forrest@0: 0.72 (value of H for level 3, category 7) forrest@0: 0.85 (value of H for level 4, category 7) forrest@0: 0.85 (value of H for level 5, category 7) forrest@0: 0.72 (value of H for level 6, category 7) forrest@0: 0.72 (value of H for level 7, category 7) forrest@0: .74790 (probability of habitat type 1) forrest@0: .07690 (probability of habitat type 2) forrest@0: .00010 (probability of habitat type 3) forrest@0: .00100 (probability of habitat type 4) forrest@0: .00610 (probability of habitat type 5) forrest@0: .12100 (probability of habitat type 6) forrest@0: .03310 (probability of habitat type 7) forrest@0: n (generate GRASS input file?) forrest@0: y (xpm file of realized landscape?) forrest@0: n (xpm file of probability landscapes?) forrest@0: 0.000000 (threshold for detection (xlow)) forrest@0: n (wrap?) forrest@0: n (gradient?) forrest@0: 0.000000 (threshold for detection (xlow)) forrest@0: n (wrap?) forrest@0: n (gradient?) forrest@0: 0.000000 (threshold for detection (xlow)) forrest@0: n (wrap?) forrest@0: n (gradient?) forrest@0: 0.000000 (threshold for detection (xlow)) forrest@0: n (wrap?) forrest@0: n (gradient?) forrest@0: 0.000000 (threshold for detection (xlow)) forrest@0: n (wrap?) forrest@0: n (gradient?)