forrest@0: (random seed from clock = 1179941886) forrest@0: N (visualize the landscape?) forrest@0: 7 (Number of levels) forrest@0: 10 (highest data category) forrest@0: y (supply external prob maps?) forrest@0: 3 (number of external prob maps) forrest@0: 0 (constrain which category?) forrest@0: clust.20.0 forrest@0: N (invert probabilities?) forrest@0: 1 (constrain which category?) forrest@0: clust.20.1 forrest@0: N (invert probabilities?) forrest@0: 9 (constrain which category?) forrest@0: elev.20 forrest@0: N (invert probabilities?) forrest@0: 0.65 (value of H for level 1, category 2) forrest@0: 0.65 (value of H for level 2, category 2) forrest@0: 0.65 (value of H for level 3, category 2) forrest@0: 0.65 (value of H for level 4, category 2) forrest@0: 0.65 (value of H for level 5, category 2) forrest@0: 0.65 (value of H for level 6, category 2) forrest@0: 0.65 (value of H for level 7, category 2) forrest@0: 0.50 (value of H for level 1, category 3) forrest@0: 0.50 (value of H for level 2, category 3) forrest@0: 0.40 (value of H for level 3, category 3) forrest@0: 0.70 (value of H for level 4, category 3) forrest@0: 0.20 (value of H for level 5, category 3) forrest@0: 0.85 (value of H for level 6, category 3) forrest@0: 0.95 (value of H for level 7, category 3) forrest@0: 0.72 (value of H for level 1, category 4) forrest@0: 0.72 (value of H for level 2, category 4) forrest@0: 0.72 (value of H for level 3, category 4) forrest@0: 0.72 (value of H for level 4, category 4) forrest@0: 0.72 (value of H for level 5, category 4) forrest@0: 0.72 (value of H for level 6, category 4) forrest@0: 0.72 (value of H for level 7, category 4) forrest@0: 0.70 (value of H for level 1, category 5) forrest@0: 0.70 (value of H for level 2, category 5) forrest@0: 0.70 (value of H for level 3, category 5) forrest@0: 0.80 (value of H for level 4, category 5) forrest@0: 0.20 (value of H for level 5, category 5) forrest@0: 0.80 (value of H for level 6, category 5) forrest@0: 0.85 (value of H for level 7, category 5) forrest@0: 0.60 (value of H for level 1, category 6) forrest@0: 0.60 (value of H for level 2, category 6) forrest@0: 0.60 (value of H for level 3, category 6) forrest@0: 0.80 (value of H for level 4, category 6) forrest@0: 0.20 (value of H for level 5, category 6) forrest@0: 0.80 (value of H for level 6, category 6) forrest@0: 0.85 (value of H for level 7, category 6) forrest@0: 0.72 (value of H for level 1, category 7) forrest@0: 0.72 (value of H for level 2, category 7) forrest@0: 0.72 (value of H for level 3, category 7) forrest@0: 0.72 (value of H for level 4, category 7) forrest@0: 0.72 (value of H for level 5, category 7) forrest@0: 0.72 (value of H for level 6, category 7) forrest@0: 0.72 (value of H for level 7, category 7) forrest@0: 0.65 (value of H for level 1, category 8) forrest@0: 0.65 (value of H for level 2, category 8) forrest@0: 0.65 (value of H for level 3, category 8) forrest@0: 0.65 (value of H for level 4, category 8) forrest@0: 0.65 (value of H for level 5, category 8) forrest@0: 0.65 (value of H for level 6, category 8) forrest@0: 0.65 (value of H for level 7, category 8) forrest@0: 0.72 (value of H for level 1, category 10) forrest@0: 0.72 (value of H for level 2, category 10) forrest@0: 0.72 (value of H for level 3, category 10) forrest@0: 0.72 (value of H for level 4, category 10) forrest@0: 0.72 (value of H for level 5, category 10) forrest@0: 0.72 (value of H for level 6, category 10) forrest@0: 0.72 (value of H for level 7, category 10) forrest@0: .06870 (probability of habitat type 1) forrest@0: .00650 (probability of habitat type 2) forrest@0: .00290 (probability of habitat type 3) forrest@0: .00020 (probability of habitat type 4) forrest@0: .32037 (probability of habitat type 5) forrest@0: .09310 (probability of habitat type 6) forrest@0: .01060 (probability of habitat type 7) forrest@0: .00457 (probability of habitat type 8) forrest@0: .12940 (probability of habitat type 9) forrest@0: .35140 (probability of habitat type10) forrest@0: n (generate GRASS input file?) forrest@0: y (xpm file of realized landscape?) forrest@0: n (xpm file of probability landscapes?) forrest@0: 0.000000 (threshold for detection (xlow)) forrest@0: n (wrap?) forrest@0: n (gradient?) forrest@0: 0.000000 (threshold for detection (xlow)) forrest@0: n (wrap?) forrest@0: n (gradient?) forrest@0: 0.000000 (threshold for detection (xlow)) forrest@0: n (wrap?) forrest@0: n (gradient?) forrest@0: 0.000000 (threshold for detection (xlow)) forrest@0: n (wrap?) forrest@0: n (gradient?) forrest@0: 0.000000 (threshold for detection (xlow)) forrest@0: n (wrap?) forrest@0: n (gradient?) forrest@0: 0.000000 (threshold for detection (xlow)) forrest@0: n (wrap?) forrest@0: n (gradient?) forrest@0: 0.000000 (threshold for detection (xlow)) forrest@0: n (wrap?) forrest@0: n (gradient?)